This is a prototype I did for an unannounced multiplayer online battle arena game. All the art assets are provided by the game artists, I designed the UI art (layout, button, typography, UI animation and transition.
Going into battle!
It is important for a fighting game to feel exciting and smooth. The moment the user tap on the BATTLE button, it will smoothly transition out all the Home screen's interface elements and take the user into the flow of searching for an opponent and finally land into a battle.
Character info
This is an exploration of how can we create a smooth transition while the user explores the character. I want the character to "jump" directly out from their card while reusing the same elements from the previous thumbnail form.
Home tab navigation
Here is another exploration of the Home tab navigation. The idea is to create a smooth parallax effect while the user swipe left or right, you can see how some of the interfaces like the character and text are sliding into the scene at different timing.